Gundam: Battle Assault 2 System

Friday, January 29, 2016

Start: Pauses the game.

-Movement Buttons-
D-pad forward: mobile suit walks forward
D-pad back: mobile suit dashes or jumps back
D-pad up: mobile suit does a small jump upwards
D-pad down: mobile suit ducks

-Attack Buttons-
Square: weak punch
Triangle: strong punch
Circle: Strong kick
Cross(X): weak kick

R1: Thruster jump. These are large jumps powered by a suits vernier
thrusters. Each suit jumps differently. When you do a thrust jump you
use a bar from the thrust gauge. You have three bars on your thrust
gauge giving you a total of three jumps. The thrust gauge will
replenish itself while the thrusters are not in use. Results may vary,
some suits operate differently than others, jump power varies, and
thruster power and timing is different for every suit.


Vernier Mode: By pressing down, forward and R1 you activate vernier
mode. When vernier mode is active you will be in a period of free
flight. As you fly around, the Thrust Gauge will slowly deplete and
once it is empty you will no longer be able to fly and you will fall
like a rock. The downside to flying is you can't block against attacks
while flying, but on the other hand you can't be knocked down or
tripped, and all your attacks are considered aerial attacks.

Dashing: Pressing either left or right twice quickly will result in
your mobile suit doing a dash or run forward, or jumping or hovering
backwards.

Defending: Holding the back button on the D-pad will cause the mobile
suit to assume a defensive stance when an opposing suit attacks it.
When in a defensive stance the damage caused by the enemy suit is
greatly reduced. Some attacks cannot be blocked though, and will pierce
right through your shield to inflict maximum damage; mostly attacks
from beam sabers have this effect.

Dodging: Dodging can be accomplished by pressing any two of the attack
buttons at the same time. Doing so will cause your suit to either dodge
sideways or activate a shield. Doing this will use one bar from your
thrust gauge so in order for this to work you have to have at least one
bar on your thrust gauge or you cant dodge or shield. If you press up
while you hit the two attack buttons the dodge will become an aerial
dodge.

Stun: By pressing forward and triangle while standing next to your
opponent you can deliver a blow that will stun your opponents suit. The
suit will bounce back and will have green sparks run across its body.
This time can be used to land some cheap attacks or even a mega special
if you're lucky, but stuns can be dodged and blocked like normal
attacks.

MEGA SPECIAL: The coup de grace of robot crushing madness, the mega
special is accomplished by pressing down, forward, and two of the
attack buttons at the same time. The resulting graphically glorified
attack will be unique to each suit but they are more often than not a
very powerful testament to the suits power. They are your most powerful
attack and should be used wisely. If the move is blocked or you miss
it's a huge waste. Not all suits have a mega special.

During the fight there are several numbers and gauges that you should
be aware of.

The first thing on top of the screen will be the mobile suits name.

Under the suits name is the armor gauge. Depending on the suit the
armor gauges will vary in number and color. The Neue Ziel has five
armor levels, the most in the game, and the Big-Zam has four. Every
other suit in the game has three armor levels. The armor gauge will
deplete as you take damage. When a gauge is empty your suit "overheats"
and your suit stops functioning for a few seconds. When your last gauge
is empty your suit is destroyed and you lose the fight. The colors to
the gauges are as follows:

Gauge 1: red
Gauge 2: yellow
Gauge 3: green
Gauge 4: blue
Gauge 5: purple

Under the armor gauge are the Mega Special Attack indicators. These are
three red squares. When you use a Mega Special you lose one of the red
squares. You are limited to three uses only, after that you cannot use
the mega special anymore in that fight.

Right next to the Mega Special gauge is the Ammo Gauge. The gauge
starts at 500, and will deplete as you use ammo-consuming techniques.
Different suits use ammo faster than others do.

In between the two armor gauges is the time limit. It counts down from
the beginning of the match and when it counts down to zero the mobile
suit with the most armor lost loses the match.

At the very bottom of the screen is a headshot of the pilot inside the
mobile suit. This serves no real purpose, but it will start to flash
red when the suit is almost defeated.
 
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