Gundam: Battle Assault Pilots, Mobile Suits, & Moves List

Friday, January 29, 2016

-Basic Characters-
(XXXG-01W WING GUNDAM)

Series: New Mobile Report: Gundam W (Wing) (TV series)
Organization: Gundam Pilot
Game Pilot: Heero Yuy
Colors: 1) White/Blue/Red/Yellow
        2) Light Blue/Blue/Red/Yellow

HEERO YUY: Heero is a very devoted and serious Gundam pilot. He is
code-named Heero Yuy after the dead leader of the space colonies, but
his true name is still unknown. The scientist Doctor J who has sent
Heero on a mission of revenge is also the same person who raised Heero
from childhood. Doctor J took Heero in, and since has been training
Heero to be an unemotional war machine.

WING GUNDAM: Built by Doctor J, the Wing Gundam is based on the 15
year-old Wing Gundam Zero. Unlike, the Wing Gundam Zero that is
primarily a space based Mobile Suit; the Wing Gundam has been designed
for Earth based combat. Another aspect of the Wing Gundam which
represents its purpose for Earth based combat is the ability to
transform into a "Bird Mode," which allows the Wing Gundam to travel
very quickly through the Earth's blue skies and atmosphere.

Wing Gundam has the exact same moves and abilities as Z-Gundam. The
only difference is that the two Gundam's look different. For more
information on the Wing Gundam's abilities read Z-Gundam's profile
below.

{Extra Attacks}
High Punch - (A) U + HP
Spin Kick - (A) HK

{Special Moves}
Beam Rifle - (G/A) D,F + P
Beam Saber - (G) F,D,B + P Hyper Dash - (G) D,F + K
Rise Down Kick - (G/A) D,B + K

{Mega-Special Attack}
Bird Mode Attack - (G) D,F,D,F + P


(MSZ-006 Z-GUNDAM)

Series: Mobile Suit: Z (Zeta) Gundam (TV series)
Organization: A.E.U.G. (Anti-Earth Union Group)
Game Pilot: Kamiru Bidan
Colors: 1) White/Red/Blue/Black
        2) Light Blue/Blue/Red/Black

Kamiru Bidan's Z-Gundam has been faithfully reproduced in this game. It
has well-rounded abilities, and fast speed. However, it suffers greatly
from the lack of useful moves. The Hyper Dash does no damage, and is
merely a quick low forward dash, whereas the Rise Down Kick is slow to
execute and easy to spot. However, its Wave Rider Attack is very fast &
powerful. (It acts like Ryu's Shin Shoryuken from SF3!) Good for
chaining into a combo.

{Extra Attacks}
High Punch - (A) U + HP
Spin Kick - (A) HK

{Special Moves}
Beam Rifle - (G/A) D,F + P
Beam Saber - (G) F,D,B + P Hyper Dash - (G) D,F + K
Rise Down Kick - (G/A) D,B + K

{Mega-Special Attack}
Wave Rider Attack - (G) D,F,D,F + P


(MS-06F ZAKU II (F-Class))

Series: Mobile Suit: Gundam (TV series)
Organization: Principality of Zeon
Game Pilot: Denim
Colors: 1) Green/Grey
        2) Tan/Grey

DENIM: Denim is one pilot in a trio of Zaku II pilots under the command
of Char Aznable. After Char tracks down the location of where the
Federation tests its prototype Mobile Suits, he orders Denim along with
fellow comrades Gene and Slender on a reconnaissance mission. Gene
hoping to gain favor with Char decides to launch a preemptive attack.
Amuro Ray takes out the RX-78-2 Gundam for his very first battle in
this prototype Mobile Suit. Soon after, Amuro and the Gundam
immediately destroy Gene and Denim along with their Zaku II's. However
Slender the third man in the group narrowly escapes this battle, but
eventually is destroyed by Amuro and the Gundam in their next battle.

ZAKU II: The Zaku II is the primary Mobile Suit used by Zeon's space
forces. The model in the game, which is the F-Class, is designed for
space combat, but can also, be used on Earth with a slight decrease in
its abilities.

The Zaku II, though an extremely weak Mobile Suit in the anime, is
actually quite strong in this game. It has a 10-hit Machine Gun attack,
and after its Rising Tackle connects, you can still continue with a
chain combo or Special Move for extra damage. (Example: Rising Tackle,
followed by LP,LK,HP) The Cracker Grenade is also useful for keeping
opponents away, as it covers a wide area when the grenades explode. Its
Mega-Special Attack is a suped-up version of the Cracker Grenade, but
it is slow to pull off.

{Extra Attacks}
Shoulder Tackle - (G) F + HK
Stamping - (A) D + HK

{Special Moves}
Zaku Machine Gun - (G/A) D,F + P
Heat Hawk - (G) F,D,B + P
Cracker - (G/A) D,B + P
Rising Tackle - (G/A) D,F, + K

{Mega-Special Attack}
Cracker Special - (G) D,F,D,F + P


(MSN-02 ZEONG)

Series: Mobile Suit: Gundam (TV series)
Organization: Principality of Zeon
Game Pilot: Char Aznable
Colors: 1) Blue/Purple
        2) Pink/Red

CHAR AZNABLE: Char is the most famous ace pilot in Zeon, he is also a
member of Dozle Zabi's Space Attack Force. After facing in battle with
RX-78 Gundam a rivalry is spurred against Amuro Ray. Char is the son
Zeon Daikun, and is on a mission of vengeance against the Zabi family
that is thought to have killed his father. After infiltrating the
Principality of Zeon's military Char is able to engineer the death of
Garma Zabi. Dozle fires Char, and Char is soon recruited into Kishiria
Zabi's Mobile Assault Force. Char's ultimate goal is to guide humanity
into a new era of enlightenment.

Char's Zeong is actually not a useful character to play as. It has the
least Special Moves in the game among the basic characters, and its
large size makes it an easy target, even when it is lying down! Its
Punch Rush must be performed up close, which makes it quite
ineffective. Overall, it is quite slow, but its Extra Attacks
(consisting of its extendable arms) give it a longer reach. Its Mega-
Special is quite cool & useful, and is slightly homing, too.

{Extra Attacks}
Vertical Punch - (G) B + HP
Sweep Punch - (A) D + HP
Down Burner - (A) D + LK
Double Down Burner - (A) D + HK

{Special Moves}
Hand Beam - (G/A) D,F + P
Hand Knife - (G) F,D,B + P
Punch Rush - (G/A) D,B + P

{Mega-Special Attack}
Psychomu Attack - (G) D,F,D,F + P


(MSN-04 SAZABI)

Series: Mobile Suit: Gundam - Char's Counterattack (Movie)
Organization: Neo Zeon
Game Pilot: Char Aznable
Colors: 1) Red/Black
        2) Blue/Black

CHAR AZNABLE: Char is the most famous ace pilot in Zeon, he is also a
member of Dozle Zabi's Space Attack Force. After facing in battle with
RX-78 Gundam a rivalry is spurred against Amuro Ray. Char is the son
Zeon Daikun, and is on a mission of vengeance against the Zabi family
that is thought to have killed his father. After infiltrating the
Principality of Zeon's military Char is able to engineer the death of
Garma Zabi. Dozle fires Char, and Char is soon recruited into Kishiria
Zabi's Mobile Assault Force. Char's ultimate goal is to guide humanity
into a new era of enlightenment.

The Sazabi is Char's final Mobile Suit, and it is quite a good fighter
in the game. In the anime, it uses Funnels, which are small floating
bits that can be used to attack your opponents. The pilot himself
mentally controls these weapons, and so, Funnels can zero in on their
target very accurately. The pilot also has to be a "NewType"; one who
has super-fast reflexes & senses. In the game, it is a 2-part attack.
First, you have to launch the Funnels out (a few of them), and they
will float around your character. Only then you can command them to
attack your opponents. These Funnels are extremely useful; they are
very fast, and can home in on your target very well. You can also call
upon them to attack your opponents any time; even when you are getting
caught in a combo, falling down, or getting hit, your Funnels will
still respond once you input the command. This allows you to set up
huge combos, or get out of sticky situations. However, projectile shots
can destroy these Funnels, so don't think they are unstoppable! Besides
the Funnels, the Sazabi's Spin Kick is good for catching opponents who
are ducking, and its Beam Axe has a longer range than most of the other
characters' saber weapons. The Beam Flash Shot is also another useful
move. It covers a very wide range, and is very powerful.

{Extra Attacks}
Hover Slide Kick - (G) D + HK

{Special Moves}
Beam Shot Rifle - (G/A) D,F + P
Beam Axe - (G) F,D,B + P
Spin Kick - (G/A) D,B + K
Funnel Launch - (G/A) B,D,F + P
Funnel Attack - (G/A) D,F + P (After launching Funnels)

{Mega-Special Attack}
Beam Shot Flash - (G/A) D,F,D,F + P


(NZ-000 QUIN MANTHA)

Series: Mobile Suit: Gundam ZZ (Double Zeta) (TV series)
Organization: Axis (Principality of Zeon)
Game Pilot: Ple-Two
Colors: 1) Green/Grey
        2) White-Grey/Silver

Just one look at this huge Mobile Suit, and you can probably guess that
it is slow, but strong. Its main offense has to be the Beam Shower
attack. As the name suggests, the Q-Mantha will jump, and fire a rain
of laser beams down on your opponent. Best performed when in the air to
obtain maximum damage. Its Hyper Beam Saber has a longer reach than
most sabers, and like the Sazabi, it also has Funnels! The only
difference is that it launches 4 at a time, instead of only 3. Good for
assisting slow characters like this one! The Mega Beam Cannon is fired
from its chest, so don't expect to get the full hits on any smaller
characters, unless they are up close.

{Extra Attacks}
Double Elbow - (G) F + HP
Tackle - (G) F + HK
Body Press - (A) D + HP
Heel Kick - (A) D + LK

{Special Moves}
Beam Launcher - (G/A) D,F + P
Hyper Beam Saber - (G) F,D,B + P
Beam Shower Attack - (G/A) D,B + P
Funnel Launch - (G/A) B,D,F + P
Funnel Attack - (G/A) D,F + P (After launching Funnels)

{Mega-Special Attack}
Mega Beam Cannon - (G) D,F,D,F + P


(MSZ-010 (FA-010S, if it really is Full Armor ZZ-GUNDAM) ZZ-GUNDAM)

Series: Mobile Suit: Gundam ZZ (Double Zeta) (TV series)
Organization: A.E.U.G. (Anti-Earth Union Group)
Game Pilot: Judau Ashta
Colors: 1) Red/Blue/White/Purple
        2) Red/Grey/Black/White

The ZZ-Gundam comes equipped with a Double Beam Rifle, and some
missiles. The Spray Missiles consists of a total of 9 missiles that are
launched from its back, and since they have slight homing capabilities,
they arc towards the opponent. The Knee-Lift Shot is a close-range
powerful move, whereby the ZZ-Gundam kicks its opponent up into the
air, followed by several shots from its Double Beam Rifle. Note that
the shots fired in this move does a great deal of damage, but it uses
Energy, just like any normal Long Range Weapon move. So this means that
when you run out of Energy, the Knee-Lift Shot becomes useless. The ZZ-
Gundam will kick the opponent up, and will still try to fire at him,
even without the ammo. Also, most of the ZZ-Gundam's moves can only be
performed on the ground, so air-battles are a little disadvantageous to
the player. Its Extra Attack, the Mega Particle Cannon is quite useful,
and can catch your opponent unprepared. The Hyper Mega Particle Cannon
is a long-range beam weapon, and it is quick, and has slight homing
abilities.

{Extra Attacks}
Guard Punch - (G) B + HP
Mega Particle Cannon - (G/A) HK

{Special Moves}
Double Beam Rifle - (G/A) D,F + P
Mega Beam Saber - (G) F,D,B + P
Knee-Lift Shot - (G) D,F + K
Spray Missile - (G) D,B + P

{Mega-Special Attack}
Hyper Mega Particle Cannon - (G) D,F,D,F + P


(MSM-03C HY-GOGG)

Series: Mobile Suit: Gundam 0080 - War in the Pocket (OVA series)
Organization: Principality of Zeon
Game Pilot: Mikhail Kaminsky
Colors: 1) Blue/Orange
        2) Green/Orange

MIKHAIL KAMINSKY: Mikhail nicknamed "Misha" is a senior member of the
Cyclops Team. And he always has a drink of bourbon before combat.

The Hy-Gogg appeared in only the beginning of the 0083 OVA (Original
Video Animation). It is basically a marine Mobile Suit, with long arms,
and carries a small & compact orange case, which contains its missiles.
Its Homing Missiles, like the anime is fired from an orange case, in
sets of 3. The Jumping Tackle, like the Zaku II's, can be continued
with more attacks once it hits. Its Hell Burner Rush is a short-range
move whereby the Hy-Gogg rapidly strikes & juggles the opponent many
times with its claws.

{Extra Attacks}
Tackle - (G) F + HK
Down Kick - (A) HK
Shot-Down Kick - (A) D + HK

{Special Moves}
Machine Gun - (G/A) D,F + P
Hand Burner - (G) F,D,B + P
Homing Missile - (G/A) D,B + P
Jumping Tackle - (G/A) D,F + K

{Mega-Special Attack}
Hell Burner Rush - (G) D,F,D,F + P


(PMX-003 THE-O)

Series: Mobile Suit: Z (Zeta) Gundam (TV series)
Organization: Titans (An elite force created by the Federation)
Game Pilot: Paptimus Scirocco
Colors: 1) Yellow/Black
        2) Gold-Tan/Black

Paptimus Scirocco's ultimate Mobile Suit, The-O, is huge, and has many
small sword-like tentacles hidden all over it. In fact, it is a very
powerful character in this game. It is fast for its size, and has very
useful & practical attacks. Its Extra Attacks (the Hidden Arms) can be
used to surprise your opponent, as it has different variations (low &
high). The Hidden Arm Sword Rush is a good multi-hitting move which is
quick, and the Slap Tackle is a simple, but effective & damaging move.
On the other hand, it has one of the most useless Mega-Special Attacks
in the game. After performing the motion, the The-O will wield his Beam
Sword, after which pressing any normal P or K button will result in him
using the sword to slash his opponent. The slashes vary, depending on
the button pressed, and whether he is ducking, standing or jumping.
Although the sword attack is unblockable & powerful, and it does not
take as long to pull off as it normally would, your opponent will fly
all over the screen just to avoid you and attack you from afar, until
the move ends. However, you can still use your other Special & Extra
Attacks, so unless you know how to use them well, you will most likely
waste your Mega-Special Attack while you chase your opponent all over
the screen, trying to slash him. It is also very difficult to gauge how
high your opponent is when chasing him, as the background will be
replaced by a black screen with scrolling white lines, just like other
times when you perform a Mega-Special Move.

{Extra Attacks}
Hidden Arm - (G) F + LP
Rifle Slap - (G) F + HP
Anti-Air Hidden Arm - (G) B + HP
Sweep Hidden Arm - (A) D + LP

{Special Moves}
Beam Rifle - (G/A) D,F + P
Beam Sword - (G) F,D,B + P
Hidden Arm Sword Rush - (G/A) D,B + P
Slap Tackle - (G/A) D,F + K

{Mega-Special Attack}
Beam Sword Dance - (G) D,F,D,F + P (then press any normal P or K button
to attack)


(RX-78GP02A "GUNDAM PHYSALLIS")

Series: Mobile Suit: Gundam 0083 - Stardust Memories (OVA series)
Organization: Delaz Fleet (Renegades from the Principality of Zeon)
Game Pilot: Anavel Gato
Colors: 1) White/Blue/Red/Grey
        2) Blue/Black/Purple

ANAVEL GATO: Gato nicknamed the "Nightmare of Solomon" is one of the
greatest ace pilots of the war. Later he was persuaded to join Aiguille
Delaz and his renegades. Since, joining Delaz he has become his most
loyal follower and soldier.

Originally one of three Gundam prototypes created by the Federal
Forces, the GP02A was later hijacked by Zeon's Anavel Gato. The reason
was because it had a very powerful weapon - the Atomic Bazooka, capable
of mass destruction. Overall, the GP02A is a slow, but steady fighter.
The GP02A in the game, too, has a bazooka, which it can fire in
different ways, as part of his Special & Mega-Special Attacks. The
normal Hyper Bazooka has one major flaw; its shots are very slow, and
can be destroyed by most other projectile weapons, so beware of
opponents who want to engage in a fire-fight. The Shot Bazooka is a
move where he fires a missile high into the air and off-screen. It
later explodes into several more missiles, which then rain down back
on-screen. It is very powerful if most of the missiles connect, but it
is very slow to pull off, and your opponent would be ready for it. The
Shield Buster can be continued with a hit or two, but unlike the Zaku
or Hy-Gogg, it is difficult for it to perform a combo after that
because of its slow speed. Also, the GP02A will jump vertically
upwards, which decreases the range of the move by a lot. The Atomic
Bazooka is also another impractical & useless Mega- Special Attack. The
GP02A will fire a nuclear missile into the air, which explodes into a
gigantic glowing ball, and remains on-screen for quite a while. Your
opponent will get `sucked' into it, should he merely touch the round
explosion, and receives massive damage. However, this move is useless,
because it is slow to pull off, and the explosion occurs so high up
that smaller characters can simply walk safely under it. It looks as if
the move as aimed at using against the larger characters (such as the
bosses). Only then will the move work to its full effectiveness.

{Extra Attacks}
Shield Smash - (G) F + HP
Shield Tackle - (G) D + LK

{Special Moves}
Hyper Bazooka - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Shot Bazooka - (G) D,B + P
Shield Buster - (G) D,F + K

{Mega-Special Attack}
Atomic Bazooka - (G) D,F,D,F + P


(MSM-04 ACGUY)

Series: Mobile Suit: Gundam (TV series)
Organization: Principality of Zeon
Game Pilot: Akahana
Colors: 1) Brown/Tan/Black
        2) Black/Grey/Silver

ACGUY: The Acguy is Zeon's answer for amphibious combat. This Mobile
Suit is a low-cost model that has been based on many of the same
mechanical components and features as the Zaku II. One of the recycled
components is the thruster, which is the same as the Zaku II's which
explains why the Acguy is so slow in the game.

Don't be fooled by this character's size! Although the Acguy is small
and, and looks kind of weird, it is very agile, and is excellent at
combos! You can chain many of his normal P's & K's together, and even
end with some of his Special or Mega-Special Attacks for a super- long
combo that does quite a considerable amount of damage. (Example: LP
repeatedly, HP, then Acguy Machine Gun for an easy 10-hit combo!)
However, the Acguy has been balanced with an overall weaker attack, so
don't think you can kill your opponent just by performing 2 long
combos. The Acguy also has an uppercut move that is quite effective,
but the Claw Rush is not that useful at all. Its Drill Claw is a very
unconventional beam saber-type attack. He `charges' up, then dives at
his opponent, but should he misses, he will fall flat, and will be left
wide open for a counter-attack. The Rolling Maximum has to be done
close to your opponent if you want to secure the maximum number of
hits. Your opponents will have to guard low against it. Overall, quite
weird, but never the less is an interesting character to choose. Note
that he does not have any Extra Attacks, though.

{Extra Attacks}
NONE

{Special Moves}
Acguy Machine Gun - (G/A) D,F + P
Acguy Drill Claw - (G) F,D,B + P
Acguy Jump Upper - (G) F,D,F + P
Acguy Claw Rush - (G) D,B + P

{Mega-Special Attack}
Acguy Rolling Maximum - (G) D,F,D,F + P


(AMX-004 QUBELEY)

Series: Mobile Suit: Z (Zeta) Gundam (TV series)
Organization: Axis (Renegades from the Principality of Zeon)
Game Pilot: Haman Karn
Colors: 1) White/Pink/Purple
        2) Purple/Pink/Black

Axis leader Haman Karn's final Mobile Suit is possibly the first in the
anime to use Funnels, which probably explains why the Qubeley's Mega-
Special Attack is a powered-up version of its Funnel attack. The
Qubeley does not have any Extra Attacks, but has a wide range of
Special Moves, mainly consisting of its kicks. The Double Kick is good
to use in combos, and hits your opponent up into the air. The Homing
Kick is a strange move, whereby the Qubeley will first jump straight
upwards, and when it is in line with the opponent, it will rush forward
with a flying kick. Good for hitting opponents who are high in the air,
but it will miss shorter opponents on the ground. The Somersault is a
spin kick in the air, but is not particularly useful. Although the Full
Funnel Attack looks impressive and intimidating, it is merely a
stronger version of the normal Funnel attack. The Qubeley will launch 2
sets of 3 Funnels each (one set at a time), and they will immediately
home in on the opponent to deliver 2 shots each, for a total of 12
hits. However the Funnels will surely find their way to your opponent,
they can still be destroyed (just like the normal ones), and since it
takes a very long time to launch the Funnels, most opponents will see
it coming, and get ready to guard or counter it. Hence, the Full Funnel
Attack is not very useful after all.

{Extra Attacks}
NONE

{Special Moves}
Beam Gun - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Double Kick - (G) D,F + K
Somersault - (A) D,F + K
Homing Kick - (G/A) D,B + K
Funnel Launch - (G/A) B,D,F + P
Funnel Attack - (G/A) D,F + P (After launching Funnels)

{Mega-Special Attack}
Full Funnel Attack - (G/A) D,F,D,F + P


(AMX-103 HAMMA-HAMMA)

Series: Mobile Suit: Gundam ZZ (Double Zeta) (TV series)
Organization: Axis (Renegades from the Principality of Zeon)
Game Pilot: Date
Colors: 1) Green/Red/Black
        2) Gold/Red/Black

HAMMA-HAMMA: Hamma-Hamma is an attempt to create a Psycommu Mobile Suit
that could be piloted by ordinary humans. Unfortunately, for the Axis
Zeons the idea never really got far from the drawing board and just
ended up being a conceptual design. Thus the Hamma-Hamma along with the
partial-Psycommu system eventually was left on the road to being
nothing but a failure.

The Hamma-Hamma is quite a weak character in the game, with very few
good moves. The Triple Beam Shot does little damage, and uses up too
much Energy. The Leap Attack is slow, and will seldom get your
opponent, unless you surprise him from above. The Hide Bomb seems to be
its most useful move. On the ground, it can be used to end your combos,
and in the air, you can drop it over their heads. However, unless the
bombs land directly on your opponent, they will roll across the ground
for a certain distance before they actually blow up. The Plasma Beam
Cannon is also a very impractical & ineffective Mega-Special Attack.
The Hamma-Hamma will launch 3 waves of 2 plasma bolts each that will
slowly drift across the screen. Although they are unblockable (and they
only way to guard against them is to use the Barrier), your opponent
can spot them coming easily, and fly over the plasma bolts to avoid
them. Furthermore, even if all 6 plasma bolts connect, it does a
miserable amount of damage (less than 30 percent!). However, during
this time, your opponent will be temporarily stunned, which leaves them
wide open for any kind of attack. But still, unless you can perform a
very damaging combo, the total damage still cannot compare to that of
any other Mega-Special Attack in the game. Therefore, it takes a lot of
practice to be able to play well using the Hamma-Hamma. Use some of its
normal & extra attacks to your advantage, as some of them are real
pretty good.

{Extra Attacks}
Double Claw - (A) D + HP

{Special Moves}
Triple Beam Shot - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Leap Attack - (G/A) D,B + K
Hide Bomb - (G/A) D,B + P

{Mega Special Attack}
Plasma Beam Cannon - (G/A) D,F,D,F + P


(MA-08 (Possibly MA-08S, a customized version of the Big Zam made 
for Dozle Zabi) BIG ZAM)

Series: Mobile Suit: Gundam (TV series)
Organization: Principality of Zeon
Game Pilot: Dozle Zabi
Colors: 1) Green/Grey
        2) Blue/Grey

DOZLE ZABI: Dozle is third son of Degin Zabi. Dozle has a lust for
battle and can often be found of the front lines. Dozle is very devoted
to his family and that is why he fired Char for his failure to protect
Garma Zabi, Dozle's younger brother.

BIG ZAM: (This describes the MA-08S.) This huge Mobile Armor has been
specifically designed and personalized for the combat prone generals in
the Zabi Family. The main Zabi's this was created for is Dozle and
Garma Zabi. This Big Zam particularly resembles Dozle's customized Zaku
II.

The first of the Bosses is this massive Mobile Armor. Its defense is
extremely high, and its movements cannot be hindered no matter how much
you attack it. However, it is extremely slow, and cannot fly too high
with its thrusters. Its one and only Special Move is its Homing
Missiles. The Big Zam will fire many small missiles (that will home in
on you) at the expense of very little Energy, and this alone causes a
lot of damage, even when blocked. It does not have any actual punches,
so the P buttons are used for flying its multi-directional lasers. Its
Mega-Special Attack is a huge beam attack that sweeps across the whole
screen for major damage. Note that the Big Zam cannot guard, and there
seems to be no way for it to turn around once someone gets behind it.
On an interesting note, the Big Zam can also inflict damage on its
opponents by simply walking at them, and smashing them with its huge
feet.

{Special Attacks}
Homing Missile - (G/A) D,F + P

{Mega Special Attack}
Mega Particle Cannon - (G) D,F,D,F + P


(AMA-X2 NEUE ZIEL)

Series: Mobile Suit: Gundam 0083 - Stardust Memories (OVA series)
Organization: Delaz Fleet (Renegades from the Principality of Zeon)
Game Pilot: Anavel Gato
Colors: 1) Green/Grey
        2) White/Silver

ANAVEL GATO: Gato nicknamed the "Nightmare of Solomon" is one of the
greatest ace pilots of the war. Later he was persuaded to join Aiguille
Delaz and his renegades. Since, joining Delaz he has become his most
loyal follower and soldier.

NEUE ZIEL: During Operation Stardust Anavel Gato uses the very deadly
and powerful Mobile Armor Neue Ziel. This Mobile Armor is designed to
be used by a NewType pilot, hence a NewType would only have the
required reflexes and abilities to fully control and manipulate the
Neue Ziel to its full potential.

The Neue Ziel is Anavel Gato's Mobile Armor, which he later acquires
after the GP02A gets destroyed. It is huge, and has long arms, which
can be launched far because they are connected to its elbows by wires.
(Press P) Also, since it is a Mobile Armor for use in space, you will
notice that its Thruster Gauge is full and never depletes. Hence, it is
always flying. It has a wide range of Special Moves, which makes it one
of the most interesting bosses to play as. Note that the Neue Ziel can
turn around should its opponent get behind it. Simply move towards the
edge of the screen then perform the Heavy Tackle. The Neue Ziel will
fly off-screen, then back again, this time facing in the correct
direction. All its moves are damaging, and surprisingly, it even has a
Beam Saber. Its Mega-Special Attack is very devastating. The Neue Ziel
will fire a massive beam that sweeps across the screen twice for up to
over 40 hits!

{Special Moves}
Wire Arm Laser - (A) D,F + P
Wire Arm Saber - (A) F,D,B + P
Homing Missiles - (A) D,B + P
Heavy Tackle - (A) D,F + K

{Mega-Special Attack}
Mega Cannon - (A) F,D,F,D + P


(MRX-011 PSYCHO GUNDAM Mk III)

Series: The ORIGINAL Gundam: The Battle Master & part 2 and Gundam:
Battle Assault (This is an ORIGINAL Gundam found only in these games.)
Organization: UNKNOWN (The ORIGINAL Psycho Gundam and Mk II were both
part of the Titans (An elite force created by the Federation) in Mobile
Suit: Z (Zeta) Gundam. Later the Psycho Gundam Mk II became a part of
Axis (Renegades from the Principality of Zeon) in Mobile Suit: Gundam
ZZ (Double Zeta).) (Also Valdor Farkill is a member of the OZ (A secret
society) organization.)
Game Pilot: Valdor Farkill
Colors: 1) Black/Grey/Red
        2) Grey/Grey/Tan

The Psycho Gundam Mk III is an original Mobile Suit created by the
game's designers. Its design seems to be based on the previous two
models (Psycho Gundam & Psycho Gundam Mk II). Therefore, they share the
same characteristics. The Psycho Gundam Mk III is a huge Mobile Suit
that is over 40 meters tall, and they all have lots of firepower. The
Mk III even has the Scattering Mega Particle Cannon, just like the
other two. The Psycho Gundam Mk III is one of the most powerful and
unfair character's in the whole game. It can practically walk right
through any attack, and its defense is extremely high! Furthermore, it
can even guard in the middle of getting hit by Specials, Mega-Specials,
or combos! All its moves are very powerful. For example, its Psycho
Blast Upper can kill an opponent immediately if all 4 hits connect!
Also, the reach for its Beam Sword is unbelievable! Overall, it's a
really cheap boss. Even its slow speed cannot keep it from being overly
powerful.

{Special Moves}
Shoulder Cannon - (G/A) D,F + P
Large Beam Sword - (G) F,D,B + P
Psycho Blast Upper - (G) F,D,F + P

{Mega-Special Attack}
Scattering Mega Particle Cannon - (G) D,F,D,F + P


(OZ-15AGX HYDRA GUNDAM)

Series: New Mobile Report: Gundam W (Wing) - G-Unit (Comic)
Organization: OZ (A secret society)
Game Pilot: Treize Khushrenada
Colors: 1) Red/White/Black
        2) Red/White/Grey/Black

TREIZE KHUSHRENADA: With control of the infamous and secretive OZ
society, Treize seeks the betterment of all humanity by harnessing the
destructive forces he has unleashed through his noble pursuit of war.

The Hydra Gundam is Valdor Farkill's Mobile Suit from the G-Unit
comics. Although I have never read it before, I have seen them and I
know that it takes place some time in the year After Colony 195 on the
colony MO-V (Five). It is also a time when most Mobile Suits have the
ability to transform into different kinds of Mobile Armor. The Hydra
Gundam is one of the cheapest, fastest, and most powerful characters in
the game. First of all, it comes equipped with an EMF Shield. Just by
guarding normally, the Hydra Gundam will defend itself with the EMF
Shield, which will protects against all attacks, including beam &
missile projectiles, which will have no effect on it (works just like a
Barrier!). Furthermore, the Hydra Gundam has the ability to Sway, so
this makes it a very defensive character, since it is invulnerable to
projectile attacks when guarding, can also sway to avoid the
unblockable saber attacks. The Buster Cannon is also very unfair. It is
very quick, and uses Energy at a rate of 5 points per shot only! The
Shoulder Claw Beam Cannon is overly powerful, as it does nearly as much
damage as that of any character's Mega-Special Attack. Also, it is
accurate at finding its target. The Hydra-G's Beam Saber is also very
unfair. It takes a very short time to pull off, and the Saber will be
swung twice for plenty of damage! Lastly, the Hydra-G's Mega-Special
Attack looks straight out of those SNK fighting games. It performs a
rush combo, ending with an unblockable double saber slash. So, should
you manage to guard against this move, be sure to sway to avoid the
last few hits.

{Special Moves}
Buster Cannon - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Shoulder Claw Beam Cannon - (G) D,B + P

{Mega-Special Attack}
Hydra Waltz - (G) D,F,D,F + P


-Secret Characters-

With the exception of Char's Zaku II-S, the Secret Characters are
actually the opposite of what the bosses are. They are generally weak,
as they have very few moves, and do not have any Mega-Special Attacks.
They are merely in the game for fun, and normally can't be considered
as `serious' fighters to play with. (Unless you know how to use them
right) I would say that they are an added bonus for those who are fans
of the Gundam anime. However, if you know how to use them well, you can
still enjoy the game, and win a few fights while you are at it, too.


(RX-78 GUNDAM)

Series: Mobile Suit: Gundam (TV series)
Organization: Federal Forces (Earth Federation Space Force)
Game Pilot: Amuro Ray
Colors: 1) White/Blue/Red/Yellow
        2) White/Blue

AMURO RAY: Amuro is a NewType pilot that considers the RX-78 Gundam to
be his personal property, although is really owned by the Federal
Forces. After killing another NewType pilot named Lalah Sun, which
happened to be the protege of Char Aznable. Soon a rivalry emerges
between the two NewTypes, which frequently distracts both from their
true ambitions.

GUNDAM: The RX-78 Gundam was produced at Jaburo on the Side 7 research
colony. The Gundam is only one of eight originally built prototypes. It
was designed to be a top of the line close combat Mobile Suit; it can
be used in space and also on the Earth.

The first Gundam of the whole Gundam series is hidden in the game. It
appeared in the first Gundam: The Battle Master game, but was taken
out, probably to be replaced by the Z-Gundam. However, it makes a
comeback here in the sequel, with all its old moves intact, but just a
different way of performing them. Overall, it is quite a weak fighter.
Its Cyber Shield requires Energy to fire the rifle shots, so once you
are out of ammo, this move becomes obsolete, and you will have to fight
a close-range battle for the remaining of the fight. However, the Cyber
Shield is a very damaging move, almost up to that of a typical Mega-
Special Attack. Be tactful when you use it.

{Special Moves}
Beam Rifle - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Cyber Shield - (G/A) F,D,F + P


(RX-93 U-GUNDAM)

Series: Mobile Suit: Gundam - Char's Counterattack (Movie)
Organization: Londo Bell (A special task force created by the Federal
Forces)
Game Pilot: Amuro Ray
Colors: 1) Pure White/Grey/Black
        2) Pearl White/Grey/Black

AMURO RAY: Amuro is a NewType pilot that considers the RX-78 Gundam to
be his personal property, although is really owned by the Federal
Forces. After killing another NewType pilot named Lalah Sun, which
happened to be the protege of Char Aznable. Soon a rivalry emerges
between the two NewTypes, which frequently distracts both from their
true ambitions.

Amuro Ray returns in the U-Gundam to face off against Char & his Sazabi
in a fight to the finish in space, in this Gundam movie. On an
interesting note, Char himself supplied the U-Gundam's Psycho Frame.
Was it his intention to arrange their final battle? Anyway, with this,
the U-Gundam was able to use Funnels, just like the baddies. The U-
Gundam's Fin Funnels look different from the conventional Funnels, and
in the game, it works differently, too. Each Fin Funnel only fires one
shot, instead of two, and they fire on the spot; that is, they do not
chase after their target. However, it seems that the Fin Funnels are
indestructible, as I have not seen them get destroyed before by anyone.
The U-Gundam's other move, the Jumping Knee Tackle, can be followed up
with certain attacks or combos after it connects.

{Special Moves}
Beam Rifle - (G/A) D,F + P
Beam Saber - (G) F,D,B + P
Jumping Knee Tackle - (G/A) D,F + K
Fin Funnel Launch - (G/A) B,D,F + P
Fin Funnel Attack - (G/A) D,F + P (After launching Fin Funnels)


(RB-79 BALL)

Series: Mobile Suit: Gundam - The 08th MS Team (OVA series)
Organization: Federal Forces (Earth Federation Space Force)
Game Pilot: Shiro Amada
Colors: 1) Blue/Red/Grey
        2) Tan/Red/Black

SHIRO AMADA: Shiro has been a Federal Forces soldier for the entire war
and since its start has bared a grudge against the members of Zeon. Now
Shiro is in charge of the Kojima Battalion's 08th Mobile Suit Team that
has operations based on Earth.

BALL: With the lack of a sufficient number of RGM-79 GM Mobile Suits,
the Earth Federation Space Force decided to configure civilian space
pods into low grade Mobile Suit stand ins. Basically the Ball is very
cheap and low class combat vessel.

This is definitely the weakest character in the entire game. It is
small, weak, and has an extremely low defense. However, it is very very
good at combos, almost as good as the Acguy! You may want to just try
this guy for fun, but don't think of winning many battles with him. Its
180mm Cannon is very powerful, but uses 100 points of Energy per shot!
The Mining Drill is very quick, but does little damage. Good for ending
the Ball's chain combos for many hits, though. The Rotating Cannon
Attack is quite slow, and arcs at an angle, so you may miss your
opponent sometime.

{Special Moves}
180mm Cannon - (G/A) D,F + P
Mining Drill - (G/A) D,B + P
Rotating Cannon Attack - (G/A) D,B + K


(MS-06S CHAR'S ZAKU II-S (S-Class) (Commander Type))

Series: Mobile Suit: Gundam (TV series)
Organization: Principality of Zeon
Game Pilot: Char Aznable
Colors: 1) Red/Grey
        2) Gold/Grey

CHAR AZNABLE: Char is the most famous ace pilot in Zeon, he is also a
member of Dozle Zabi's Space Attack Force. After facing in battle with
RX-78 Gundam a rivalry is spurred against Amuro Ray. Char is the son
Zeon Daikun, and is on a mission of vengeance against the Zabi family
that is thought to have killed his father. After infiltrating the
Principality of Zeon's military Char is able to engineer the death of
Garma Zabi. Dozle fires Char, and Char is soon recruited into Kishiria
Zabi's Mobile Assault Force. Char's ultimate goal is to guide humanity
into a new era of enlightenment.

CHAR'S ZAKU II-S: The Zaku II-S is a limited edition model, its main
attribute is high-performance. It was designed especially for company
commanders. The Zaku II-S is also equipped with a communications
antenna, and has a thruster output that is 30 percent faster than the
standard Zaku II. The two most well known pilots who were assigned this
rare Mobile Suit were Char Aznable and Anavel Gato. The Zaku II-S in
this game is Char's and thus features his trademark red color, which
sort of represents his nickname, the "Red Comet". (Anavel Gato's Zaku
II-S is Blue/Green/Gray.)

Basically, in the game Char's Zaku II-S is just a red colored Zaku II
with a new head design. But since this is Char's customized Zaku II-S,
it happens to be much more faster than the standard Zaku II, and is
even quicker than almost every other character in the game. Char's Zaku
II-S has all the same moves as that of the standard Zaku II, but
because of its speed, it is a lot more deadly, and can perform many
combos that the latter cannot.

{Extra Attacks}
Shoulder Tackle - (G) F + HK
Stamping - (A) D + HK

{Special Moves}
Zaku Machine Gun - (G/A) D,F + P
Heat Hawk - (G) F,D,B + P
Cracker - (G/A) D,B + P
Rising Tackle - (G/A) D,F, + K

{Mega-Special Attack}
Cracker Special - (G) D,F,D,F + P