Gundam: Battle Assault System

Friday, January 29, 2016

[Armor Gauge] 

Unlike your conventional fighting game, Gundam: Battle Assault's fights
do not consist of rounds. Instead, each Mobile Suit begins with 3 Armor
Gauges, which are essentially the Life Bars for each character.
When a player receives damage, the Armor Gauge will be filled, until it
"overheats". The first armor is used up, and the player falls down, and
gets up, starting on the next Armor Gauge. The Winner is the one who
totally defeats his opponent 3 times (or 3 Armor Gauges).

[Thrusters] - Hold R1 + any Direction Button (Can be done in the air)

Used to give your Mobile Suit a boost in the direction you choose. Can
be used to perform faster & longer front / rear dashes (F/B + R1) or to
propel yourself into the air. Can be used multiple times to hover
around the screen, as long as you have enough energy left on your
Thruster Gauge (located below the Armor Gauge). (Example: U + R1, UF +
R1, F + R1, UB + R1)

[Thruster Mode] - D,F + R1 (Can be done in the air)

Your Mobile Suit will flash, and after that, he can fly in the air for
a limited period of time using the Direction Pad. The time is
represented by the left portion of the Thruster Gauge, which will fill
up when you perform the motion, then starts to deplete. (Works
something like the flight moves in Capcom's X-Men fighting games.) This
is good for air battles. Note that when you are Thruster Mode, you
cannot guard, nor there is a way to deactivate it. This means that you
are totally vulnerable to your opponent's attacks. The thrusters
automatically deactivate themselves once the gauge-timer runs out.

[Sway / Barrier] Press any 2 Attack buttons together (Can be done in
the air)

The Sway & Barrier are both defensive moves. Depending on the Mobile
Suit that you chose it will either have the Sway or the Barrier ability
when you push 2 attack buttons together. (This is true except for a few
Mobile Suits that have neither ability.) The Sway is a quick-escape
move whereby your Mobile Suit sways into the background for a split
second. During this time, you are temporarily invincible until you
return to the fighting plane. This is very useful, as you cannot be
hurt by anything at all! The Barrier will protect you against all kinds
of projectile weapons, which range from the normal Beam Rifles,
Missiles, to even the devastating Beam-type Mega-Special Moves. Very
useful, too, because the Barrier will last for about 5 seconds, and you
still have freedom of movement. However, the Barrier does not protect
you against any normal close attacks, which means you still have to
guard normally against them. Note that performing the Sway or Barrier
will use up a bit of life, but it is worth it in some very tight
situations.

Here is a list showing each Mobile Suit's defense ability:

[Sway]- Wing Gundam, Z-Gundam, Zaku II, Sazabi, Hy-Gogg, GP02A, Acguy,
Qubeley, Hydra Gundam, Ball, Gundam, U-Gundam, Char's Zaku II-S

[Barrier]- Zeong, Q-Mantha, ZZ-Gundam, The-O, Hamma-Hamma

[None] - (These MS do not have the Sway or Barrier move.) Big Zam, Neue
Ziel, Psycho Gundam Mk III

[Defense Break] - Press F + HP when close to opponent This acts as the
`Throw' in the game.

Your Mobile Suit will electrocute your opponent, and they will be
stunned temporarily. This does no damage, but it leaves them wide open,
and you can attack your opponent with virtually anything when they are
stunned.

[Down Attacks] 

You can attack your opponent even when they are down, using any attack.
Good for getting in a few extra hits.

[Chain Combos] 

Similar to many fighting games out now, your Mobile Suits have the
ability to chain their normal Punches & Kicks into deadly combos. The
key is to start with a light attack (or several), and work your way to
the hard attacks. You may even end some combos with Special Moves or
Mega-Special Attacks. (Example: Standing LP, LK, HK with Z-Gundam).

[Long Range Weapon] - D,F + P (Can be done in the Air)

Each Mobile Suit has a long-range projectile attack. Your Mobile Suit
will even automatically aim its weapon at its opponent. However, this
is limited, as shown by the amount of Energy (denoted by the set of
numbers) below the Armor Gauge. It starts at 500, and once you use it
all up, there's no way to replenish it, so use sparingly. The weapon
used varies according to each character, and so does the number of
Energy used per shot.

[Beam Saber] - F,D,B + P

Your Mobile Suit will take out its Beam Saber, and use it to slash your
opponent. This is a very powerful move, and it is unblockable! Its only
drawback is that it takes quite a while to pull off. Range & damage
depends on individual Mobile Suits.


[Mega-Special Attacks] - D,F,D,F + HP

These are the games' Super Moves. Each Mobile Suit can perform up to 3
Mega-Specials per fight, as shown by the number of Yellow Blocks left
below its Armor Gauge. These are extremely damaging (up to 80 percent
damage), and may even kill an opponent with a full life bar if
positioned right. You can also use the brief moment of invincibility
when you first perform the move to your advantage.
 
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